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Feature request: Mesh Editor: combine edges or verticies

Started by Sleepy, September 22, 2015, 04:39:21 AM

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To eliminate holes in my meshes it would be nice to be able to combine edges or verticies.
In my attempt to make a pyramid on top of my cube I subdivided the 2 top triangles, deleted 2 of the resultant triangles but then was left with 2 verticies and 2 pairs of edges that I wanted to combine.

I'm not sure how important it is to have meshes closed but I like them neat.


Combine edges, fill holes, merge vertices and split edges will be rolled out with the next update in about a month or so, but I am working on a new application for the collection that I'm sure will be received well  :)


Happiness! Except for the torture of having to wait...
Still, I'd rather wait longer for better features than have you rush out something broken.