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Feature request: Mesh Editor: Subdivide edges

Started by Sleepy, September 22, 2015, 04:25:30 AM

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It would be nice if edges could be divided.
I want to turn a cube into a cube with a pyramid on top. One way would be to select the edge across the top face and divide it. This would create a new vertex in the middle of the edge. If necessary it would also divide the two triangles sharing the edge, creating 2 new edges and 2 new triangles.
I could then select the new vertex and drag it away from the cube to form my pyramid.

Attached is a picture of what I want to achieve.


Hi Sleep, that is certainly a feature I want too and is on the drawing board. I can't say exactly when it will be added but I give a rough timeline in my reply to your request on the Unity forum


That's good news. Sounds like it will make a nice Christmas present!

One of my reasons for buying Mesh Maker was the selection of tools. And it will be even better value with yet another tool.