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Topics - MediaGiant

Support / 3D Brush in Unity 5
May 22, 2015, 10:12:42 AM
In Unity 5 it is recommended to turn off continuous baking of lightmaps by going to the menu and navigating to Window/Lighting/Lightmaps and unchecking the checkbox. This will prevent lag and stuttering in the editor.
Support / Selecting the grid handles in Geom
February 07, 2015, 09:26:27 PM
As I was testing Geom in the latest version of Unity 4.6.2 I noticed I wasn't able to select the grid handles every time. While I work on this a quick solution is to turn off the box collider for the grid and turn it back on if you want to move the points.
Releases / Release 1.9.0 of MeshMaker
October 16, 2014, 07:03:25 PM
The latest release adds a new mesh creation utility called Sculptor. You can now create symmetrical objects like plates, bowls, cups, glassware, etc. It is very easy and fun to use and a nice addition to the collection.

The overall price has also been reduced by 75% as an incentive to those considering giving this collection of tools a try.
Releases / Release 1.8.0 of MeshMaker
September 16, 2014, 01:39:34 AM
The only know problem with this release is in Mesh Editor. The undo/redo fails the second time the Mesh Editor is opened due to a static variable remaining set. The solution is to keep the window open or restart Unity.

The next update will fix this but I might wait until I have added save settings and full hotkeys before the release. It shouldn't be long though.

I also forgot to mention that you can move the menu with the right mouse button now as well as the middle mouse button. The position of the menu will be remembered between sessions when I finish adding the save settings.
Support / Boolean Ops runtime code
September 16, 2014, 01:24:16 AM
The Boolean operations were written to be performed while in editor mode but the classes are public so you can adapt the following script to perform the operations during runtime:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using CSG;

public class Test : MonoBehaviour
public enum Operation { Subtract, Union, Intersection };
List<Polygon> origPolygons;
GameObject gameObjectA;
GameObject gameObjectB;
Transform[] childs = new Transform[2];
public Operation operation = Operation.Subtract;

// Use this for initialization
void Start ()
gameObjectA = GameObject.Find("Target");
gameObjectB = GameObject.Find("Brush");
childs[0] = gameObjectA.transform;
childs[1] = gameObjectB.transform;
origPolygons = new List<Polygon>();
CSG.CSG.triIndex = 0; // always set this to zero before all operations
CSG.CSG.transform = gameObjectA.transform;
CSG.CSG A = CSG.CSG.fromMesh(childs[0].GetComponent<MeshFilter>().sharedMesh, childs[0], true);
CSG.CSG B = CSG.CSG.fromMesh(childs[1].GetComponent<MeshFilter>().sharedMesh, childs[1], false);
CSG.CSG result = null;

if (operation == Operation.Subtract)
result = A.subtract(B);

if (operation == Operation.Union)
result = A.union(B);

if (operation == Operation.Intersection)
result = A.intersect(B);

if (result != null)
result.toMesh(gameObjectA, gameObjectB);

// Update is called once per frame
void Update ()


To use the code start by copying the following three DLLs to your project folder:

(or just the BooleanOps.dll if you don't have MeshMaker)

Then attach the script above to a new empty game object.
Create two new cubes and rename them to "Target" and "Brush".
Position the cubes so that they are intersecting and click the play button.
MeshMaker has been discounted for over a month now and we will hold that price until the end of August. Then it will return to its full price of $50-60 dollars.

Remember that Mesh Maker is actually a collection of tools with the following packages included.
MeshMaker - 3D modeling
MeshPainter - Painting utility
Boolean Ops - Modeling utility
Blenerizer - Editor extension
Mesh Tools - Collection of 8 modeling utilities
Isosurface - 3D modeling
New Mesh Editor for Unity - Modeling utility - Coming soon!

With your support we will keep adding to this collection of tools to give you the best value for money we can.


Yes you can. Add the link to the YouTube video as part of your post and the forum will embed the video automatically. The only thing you need to do is remove the s from https links to make them start with http.

As an example, here's one of my own techno creations...

Animated Love