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Mesh Maker Forum  |  MeshMaker  |  Feedback  |  Feature request: Mesh Editor: Subdivide edges
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Author Topic: Feature request: Mesh Editor: Subdivide edges  (Read 1935 times)
Sleepy
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« on: September 21, 2015, 11:25:30 PM »

It would be nice if edges could be divided.
I want to turn a cube into a cube with a pyramid on top. One way would be to select the edge across the top face and divide it. This would create a new vertex in the middle of the edge. If necessary it would also divide the two triangles sharing the edge, creating 2 new edges and 2 new triangles.
I could then select the new vertex and drag it away from the cube to form my pyramid.

Attached is a picture of what I want to achieve.
« Last Edit: September 21, 2015, 11:40:53 PM by Sleepy » Logged
MediaGiant
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« Reply #1 on: September 22, 2015, 01:39:44 AM »

Hi Sleep, that is certainly a feature I want too and is on the drawing board. I can't say exactly when it will be added but I give a rough timeline in my reply to your request on the Unity forum http://forum.unity3d.com/threads/mesh-maker-the-modeling-editing-collection.204606/page-3.
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Sleepy
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« Reply #2 on: September 22, 2015, 03:40:05 AM »

That's good news. Sounds like it will make a nice Christmas present!

One of my reasons for buying Mesh Maker was the selection of tools. And it will be even better value with yet another tool.
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