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Mesh Maker Forum  |  MeshMaker  |  Support  |  Exporting a Package
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Author Topic: Exporting a Package  (Read 1405 times)
jrhtcg
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« on: December 22, 2014, 12:13:01 PM »

Never Mind

<mod>
I used MeshMaker to adjust the rotation of some game objects that I imported from Blender. Everything is working as expected in my original game folder, but when I create an export package and then import my objects into a new game folder, the rotation of my meshes seem to have flipped back to the way they were before I changed them with MeshMaker.

I don't know for sure if my problem is MeshMaker related, but I was hoping as the author of MeshMaker you could give me some in-sight as how to fix this?

Thanks.
</mod>

P.S. I am finding the MeshTools part of MeshMaker a very handy tool. Thank you for the nice game asset.
« Last Edit: December 22, 2014, 06:39:39 PM by jrhtcg » Logged
jrhtcg
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« Reply #1 on: December 22, 2014, 06:36:49 PM »

Ok, so never mind. I figured out what was going on. It had nothing to do with MeshMaker. I had originally used MeshMaker to rotate my objects, but I forgot I was using a script I found that tweaks blender imports to align correctly.

I did include the script in my export package, but I am guessing the import package routine ran the standard unity importer on the blender file that I included in my export package. All I had to do was re-run the blender file import by making a quick change to the model file, this time causing it to use the script that I supplied. Sheez.

At some point I am going to have to read up on package files, and figure out a way to automate that last step. Anyway sorry about the invalid support request, and I hope you did not spend much time messing with it.

Thanks
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