Mesh Maker Forum
User Info
Welcome, Guest. Please login or register.
April 21, 2021, 02:10:18 AM

Login with username, password and session length
Search:     Advanced search
Latest addition to the collection: Prefab Maker
Forum Stats
168 Posts in 60 Topics by 75 Members
Latest Member: ozary
Home Help Search Login Register
Mesh Maker Forum  |  MeshMaker  |  Support  |  Mesh Painter runtime
« previous next »
Pages: [1] Print
Author Topic: Mesh Painter runtime  (Read 2180 times)
Posts: 1

View Profile
« on: September 04, 2014, 12:38:41 PM »

Hi, I would like to ask whether the Mesh Painter can also be used at runtime and not only in the editor? Also when painting onto another mesh how is the added "painting" being saved, is it added to the texture file overwriting the original or is a copy of the texture made retaining the original?
Jr. Member
Posts: 78

View Profile
« Reply #1 on: September 04, 2014, 02:03:29 PM »

Hi there, MeshPainter was designed to run in the editor and won't work during runtime. I would like to see this happen though. How it works is it creates a new surface mesh to paint on that is an overlay to the original mesh. It won't overwrite or alter the original textures of the mesh and can be removed with a single click.
Pages: [1] Print 
« previous next »

SMF 2.0.6 | SMF © 2013, Simple Machines | Theme by nesianstyles | Buttons by Andrea