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Mesh Maker Forum  |  MeshMaker  |  Support  |  CSG Asset Crash
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Author Topic: CSG Asset Crash  (Read 2050 times)
Posts: 1

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« on: July 14, 2017, 09:22:43 AM »

Hi there,
I've purchased the CSG asset recently. It works fine in most cases.
But here is a case where Unity Crashes in both Editor mode and also at Runtime.
By crash I mean that the RAM increases continuously (by approx 50-100MB/sec) till the RAM usage is full and whole system crashes.
I've attached the Assets for simulating the scene and I've renamed the Brush and the Target gameobjects.

The settings in Editor Mode-
Hide original Objects = false.
Keep Submeshes = true.
Use custom material = false.

Note: You require CSG asset for the same (it is not included in the attachment).
Jr. Member
Posts: 78

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« Reply #1 on: July 14, 2017, 11:57:12 AM »

Hi Navtek,

It appears that the Brush_door is parented to a door_pivot object which also has a mesh filter attached. So the program may be having trouble with the hierarchy. If you move the Brush_door object and attach it to the cubes object, the set the target to Target_wall and the brush to the Brush_door object it appears to work. I also extended the bottom of the cube so there wasn't a door sill at the bottom.

Sometimes the calculations don't work and you may need to adjust the epsilon value on the Settings page. It might take a bit of tweaking but if you could try the same I'm sure it will work.

Best regards,
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« Reply #2 on: April 12, 2019, 03:12:33 PM »

Hi Alan, are there any general guidelines on where to begin with tweaking the epsilon value in the settings?
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