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Prefab Maker textures mucked up
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Topic: Prefab Maker textures mucked up (Read 2062 times)
tezza
Newbie
Posts: 2
Prefab Maker textures mucked up
«
on:
June 19, 2017, 08:53:28 PM »
Hi. I am trying to use Prefab maker in a fairly simple fashion but the output is corrupt.
I select my objects (201) and then click Combine. I have not touched or edited any settings.
Yet the output has inconsistencies. I have attached a detailed picture of the original versus what your tool creates.
Please see that the textures bleed, are on half and other problems.
I am on Windows 10, Unity 5.5.2f1. Version 15 of Mesh Maker, downloaded 2017-06-19.
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Last Edit: June 19, 2017, 08:55:19 PM by tezza
»
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MediaGiant
Administrator
Jr. Member
Posts: 78
Re: Prefab Maker textures mucked up
«
Reply #1 on:
June 20, 2017, 12:26:26 AM »
Hello Tezza,
Thank you for using Prefab Maker. From the pictures I would say that the objects are using tiled textures, or at least texture coordinates that are outside of the range of 0 to 1. Prefab Maker isn't able to atlas these as it uses standard texture coordinates and cannot handle the tiled textures.
Would you be able to try a test with a couple of textured cubes or similar objects to see if this is the case?
Regards,
Alan
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tezza
Newbie
Posts: 2
Re: Prefab Maker textures mucked up
«
Reply #2 on:
June 20, 2017, 08:41:23 PM »
I checked and the textures have no tiling and all the coordinates are between 0,1
Would it help if I transmitted the mesh to you so you could investigate with your own tools or debug settings ?
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