Hi,
The current Mesh Editor is a very powerful tool.
I was wondering if there is a way to select adjacent triangles of the currently selected and add it to the currently selected?
Sounds like a complicated question

, but I will try to give an example to clarify.
For example, let's say there is a cube with a very high poly count rope wrapping around the cube (it's all one mesh). I want to delete the entire rope from the mesh. Through the Mesh Editor tool I would manually select all the triangles of the rope and then delete. But, what happens if the rope contains 20K triangles? I would have to make sure to select all 20K triangles before deleting, and if not, then there would be orphaned triangles after the delete. All the orphaned triangles would have to be manually selected to be able to delete. But these triangles can be so small due to the very high poly count that it would be very difficult to select every one of them if they are lingering in space. Plus, the faces of the triangles can be in any direction due to the complex shape nature of a rope.
Is there a way to add adjacent triangles of the currently selected, to be included in the total selection? Incrementally? Let's say, if there was a button to add the adjacent triangles to the selection. With each press of the button, it would incrementally add the adjacents to the selection, thus making the total selection grow each time. This way, with just an initial selection of 1 triangle of the rope, each incremental add of adjacents to the selection can grow until desired.
I hope the above scenario makes sense. I have encountered many complex meshes of which I am editing, and the above scenario is what is consuming a big chunk of my time. If the features for Mesh Editor can solve the above example, it would be awesome!
Or, maybe there are already features of Mesh Editor available that I am overlooking?
Thank you!